POOLS is a psychological horror game that challenges traditional conventions and offers a unique journey through a mysterious world. Players find themselves in a mysterious environment devoid of traditional elements such as user interfaces, dialogue, or background music. Instead, the campaign heavily relies on ambient sounds and environmental cues to draw players into its world.

As players move through different rooms and spaces, they will notice subtle changes in sound and echo, enhancing the sense of immersion and contributing to the creation of a palpable atmosphere of tension and uncertainty. POOLS offers minimalist puzzles and tasks primarily focused on navigation and spatial perception. Although there are no explicit threats or enemies in the game, it manages to instill a sense of fear through exploration of themes such as darkness, confinement, and the fear of getting lost in unfamiliar surroundings.
In the absence of a traditional narrative structure, the project encourages players to interpret the environment and piece together the story based on their own observations and experiences. Each chapter presents a new environment and puzzles to uncover, ensuring that players are constantly engaged and intrigued by the evolving world around them. Navigate through labyrinthine corridors filled with twists and turns, and listen carefully to ambient sounds to discern clues about their surroundings.